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    [Escape Exhibition Hall] introduction
    44
    6
    Operation
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    Escapes the bar to escape the hairdesign salon
    series newly to do. The high-quality goods escape the secret
    room. The story narrated a boy to draw an automobile design
    drawing, boy''s father is an automobile designer, extremely appreciated
    boy''s work, pressed this to make an attractive vehicle, rode abreast
    on had sold to an Italian, after many years, the boy grew up, arrives
    Italy to study abroad, his father has also opened a second-hand
    vehicle shop in there. Day he gets the home, unexpectedly saw
    that his childhood design vehicle. In the shop, his childhood
    memory like flood gushes out the vehicle which -- that own designs!
    ! ! Evening, the father has given him in the shop
    key Thereupon, he arrives in the shop garage. Whether he
    can realize own dream, obtains the oneself childhood design the
    vehicle, retrieves the childhood happy recollection? ?
    1st, found the red small stick under the tea several side
    oranges; 2nd, 拿茶 several on ashtray; 3rd, takes on
    GOO-NET magazine, opens worthy of looking at enough to arrives goo-net
    the website, obtains according to the prompt * is hot; 4th,
    arrives on the one hand on 垃圾筒 on the other hand, pours into
    ashtray in 烟头 垃圾筒, may see the ashtray appears the password
    (to be stochastic) all is each time dissimilar; 5th, looked on
    the wall the clock, may find the green nearby the right hand the small
    stick; 6th, goes upstairs, found the yellow in the staircase the
    small stick; 7th, found the handset on two buildings aisles,
    puts out the memory card from the handset; 8th, terminus the
    aisle has the toolbox, the password the numeral which demonstrated for
    the ashtray in, opens obtains the blue color small stick and a bottle
    opener, obtains the special flashlight in the drawer; 9th,
    switches off two buildings the lamps, treats terminus the aisle to
    turn on the special flashlight, may obtain three marks, this for
    operates the computer the password (each time to play is all
    dissimilar); 10th, walks to the building under, saw in front of
    the computer a vehicle model, opens it with the bottle opener, obtains
    a golden color key, turns on the computer, puts in the memory card
    nearby the computer to read the card, inputs three marks, the content
    copy to memory Cary, takes out the card; 11th, to staircase
    under circular wall locking place, puts in four colors small sticks,
    again puts in the memory card, demonstrates OK; Underneath 12th,
    walks to winds up a clock must lose the password place, inputs hot,
    after put in the golden color key to open, obtained the vehicle key;
    13th, has been good, finally drives ~