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Your Position:XYX007 Escape ConfinedEscape Exhibition Hall[2006-4-6]

Escape Exhibition HallEscape Exhibition Hall

Author:requires  Size:2971KB  Vote:28
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This game is quite good,i like it 28
90.32%9.68%
3 This game is quite bad,i don't like it
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Escape Exhibition Hall Description

Escapes the bar to escape the hairdesign salon series newly to do. The high-quality goods escape the secret room. The story narrated a boy to draw an automobile design drawing, boy''s father is an automobile designer, extremely appreciated boy''s work, pressed this to make an attractive vehicle, rode abreast on had sold to an Italian, after many years, the boy grew up, arrives Italy to study abroad, his father has also opened a second-hand vehicle shop in there. Day he gets the home, unexpectedly saw that his childhood design vehicle. In the shop, his childhood memory like flood gushes out the vehicle which -- that own designs! ! ! Evening, the father has given him in the shop key Thereupon, he arrives in the shop garage. Whether he can realize own dream, obtains the oneself childhood design the vehicle, retrieves the childhood happy recollection? ? 1st, found the red small stick under the tea several side oranges; 2nd, 拿茶 several on ashtray; 3rd, takes on GOO-NET magazine, opens worthy of looking at enough to arrives goo-net the website, obtains according to the prompt * is hot; 4th, arrives on the one hand on 垃圾筒 on the other hand, pours into ashtray in 烟头 垃圾筒, may see the ashtray appears the password (to be stochastic) all is each time dissimilar; 5th, looked on the wall the clock, may find the green nearby the right hand the small stick; 6th, goes upstairs, found the yellow in the staircase the small stick; 7th, found the handset on two buildings aisles, puts out the memory card from the handset; 8th, terminus the aisle has the toolbox, the password the numeral which demonstrated for the ashtray in, opens obtains the blue color small stick and a bottle opener, obtains the special flashlight in the drawer; 9th, switches off two buildings the lamps, treats terminus the aisle to turn on the special flashlight, may obtain three marks, this for operates the computer the password (each time to play is all dissimilar); 10th, walks to the building under, saw in front of the computer a vehicle model, opens it with the bottle opener, obtains a golden color key, turns on the computer, puts in the memory card nearby the computer to read the card, inputs three marks, the content copy to memory Cary, takes out the card; 11th, to staircase under circular wall locking place, puts in four colors small sticks, again puts in the memory card, demonstrates OK; Underneath 12th, walks to winds up a clock must lose the password place, inputs hot, after put in the golden color key to open, obtained the vehicle key; 13th, has been good, finally drives ~

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