32 
operation plays must look the game explained
what laboratory again carried on the 1st key is the non- equipment
condition may walk and sort the thing 2nd key is the pistol 3rd key is
the submachine gun and the CS a little dissimilar partner also a
little is not familiar with the operation
which the mouse
left key fire used to say plays started to enter the subject just to
start to have above a building to write was? I also forgot you
in underground to be allowed to see very many small slips of paper
then entered non- equipment condition these to scatter each place the
slip of paper to be able to discover a general card opened the
examination to tabulate may see it will remember birthday code that
which that embraced is enters the first front door the card to the
front door in front of to input may enter later to be allowed to see
to consultation you was allowed to front to look there will be allowed
to practice your marksmanship opened fire when please presses 2 or 3
keyboards key does the first enemy later to be allowed to see on the
wall had a map is a yet higher goal blueprint is familiar with
The map later you will go to the WC corona! Goes in do not
be anxious is turning on the water scatters! The corona
children are not suitable! Goes in to be allowed to see to two
rooms (the audience: "Idle talk".) Male left female right
enters the Men''''s room to look for the key under the chamberpot (to be
very essential! ! !) After right side found comes
out continues to go forward may arrive the microcomputer room to go in
nearby the computer or under has very many slips of paper not to
manage it according to is had understood the situation first you can
discover BOSS the picture and the warning now returns to consultation
in front of starts after left to walk saw the right hand has gate that
is the warehouse first does not want to be anxious is going to on two
Lou Jindao in the warehouse to see in the cabinet had 2 lives packages
to pick up on two buildings to prepare the gun to have to fight the
suggestion well to choose 3 submachine guns to be allowed to remain
the blood vitality to want as far as possible to the second pass very
important marksmanship Front does two underlings on 3 building
not to have directly to enter the gate to go upstairs looks for
important goods carefully to look may see on 桌子腿under found to a
small box after middle and above enters the middle gate to enter to
left walked on the table to have the notebook computer to take up
returns to the recently place then to right to walk turns the drawer
to discover the receipt examined the year, month and day remembered
inputs sends green expression end of transmission to in the
communication light then to appear BOSS to have the courage fights I
on and it is in any case does not have the courage I to choose has
escaped ha-ha the first pass to reach this point finished the second
pass (the fire primarily, After more difficult) to enter
casually walks the luck well to be allowed to sort the vitality to
wrap 5 cartridge clips 50 round emitting (ha-ha to look like CS the
intercom to see the enemy very much) to kill wants to run away also
may only have to remember will emit spurts all areas the chart only
then to be able to arrive enemy''''s base to do two flying saucers and 3
young underlings later can see above the paper will write let you with
headquarters relation attention attack time may select the examination
to add the life to be very important do not have to forget otherwise
not to be able to go through customs after the headquarters relation
later flies the opportunity to blast inside the base BOSS you to be
allowed to enter entered above writes also is having how many second
to explode you Must quickly use the submachine gun to sweep in
the high tower the countermeasure device in order to destroyed the
base motion not to disturb then goes through a strategic pass